Sunday, September 19, 2010

Have some extra binder clips lying around? Use 'em to save some fridge space!

Saturday, September 18, 2010

Capcom and hard games

     I believe that Capcom has some sort of sick fetish for filling me with rage. They make great games, so I can't stop playing them. But the longer I play, the more I want to take whatever controller I may currently be using, and punt it into my neighbors window.

Ex. 1 -  Megaman. There isn't a single game in the Megaman series I would consider even medium difficulty. Death after death I slowly start to learn a level until I finally reach the boss, only to be annihilated and have to start the entire level over again.

Ex. 2 - Ghosts 'n' Goblins. 2 hits and you are dead. Run out of time and you are dead. Beat the game, the last boss was a trap, start from beginning on higher difficulty. Break things.

Ex. 3 - Bionic Commando. I never played the original, but in Rearmed, the challenge levels got so hard that I had no choice but to give up. And not being able to jump didn't help much either.

Ex. 4 - Monster Hunter. Taking down the wyverns is a bit too hard, especially on the PSP with the terrible camera controls. So much grinding, SO MUCH GRINDING.

Ex. 5 - Lost Planet 2. This game was so infuriatingly hard that Capcom decided to patch it to make it easier. I haven't played post patch, but holy balls was it hard.

I guess its nice to have some hard games in the sea of easy games on the market nowadays, but damn do they make 'em HARD.

Hello Blogging World!

First blog post ever, welcome to taste this!